By Patrick Cozzi,Kevin Ring
Supported with code examples and the authors’ real-world event, this publication bargains the 1st consultant to engine layout and rendering algorithms for digital globe purposes like Google Earth and NASA global Wind. The content material is additionally worthy for basic pictures and video games, specifically planet and massive-world engines. With pragmatic recommendation all through, it's crucial analyzing for practitioners, researchers, and hobbyists in those components, and will be used as a textual content for a unique subject matters path in special effects.
Topics lined include:
- Rendering globes, planet-sized terrain, and vector data
- Multithread source management
- Out-of-core algorithms
- Shader-based renderer design
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3D Engine Design for Virtual Globes by Patrick Cozzi,Kevin Ring